I bought Discworld 2 on the 3rd December and it was finished by the 5th. I did enjoy playing it but seventeen quid a day for two day's play? Ah well.
Here is a walkthrough of all the levels. BEWARE. This document provides one solution to the game and if followed exactly will completely miss all of the humour that's to be found lurking around every corner. You have been warned!
Please also see the disclaimer at the end of this document. Thank you.
Go to the High Energy Facility at the University and take the test tube off the machine on the bench. Then go to the Shades and the Troll's Head Pub. Talk to Casanunda at the bar and ask him about his ladder. Go to the Mortuary next door and look at Granny on the slab. Go back to Casanunda and talk to him again. Tell him about Granny. Casanunda gives you his ladder.
Go to the table to the left and talk to the vampire. (You might as well get the matches off the bar whilst you're there. They will be needed). Then talk to the Troll behind the Bar. He gives you a Tankard of Ale.
Go to Gimlets in the shades (to the right of the down and outs). Sit at the table and read the menu. Call over Gimlet question and talk to him. Ask about Candy Rock and then order a burger. You now have your mouse.
Go and talk to Dibbler at the Plaza and ask him about popcorn. When you get your popcorn, use the tankard on it to make alcohol soaked corn.
Go to the University garden and use the corn on Rooster perched on the maze. You should now have a Rooster.
Go back to the Shades and make your way to Foul Ron's fire. Use the can that's in the fire on the Rooster. You now have a sober Rooster. Take the Rooster and use it on the Vampire sat at the table. When he's flown off head for the Cemetery. Go all the way to the right of the Cemetery and into the Crypt.
Use the ladders on the slab to get to the top. Take the teeth out of the glass and use them on the mouse. Use the bloody teeth on the test tube. You now have 4cc of mouse blood.
Get the bellows from the High Energy Facility. Go to the fools Guild and go down the hole in the pavement. Once underneath go left. Use the bellows on the grate in the ceiling and the glitter falls through.
Go to the mortuary and pick up the knife from next to the slops. Go to the shop and get the Flamingo (Just double click it) also get the stuffed fish from the counter whilst you're there.
Go to the docks and cut the net with the knife. Take the Shark from the water. Now use the stuffed fish on the bird on the roof. Get this bird from the water when it stuns itself.
Go to the University Garden. Use the shark on the Bursar. Use the flamingo on the Dean. Use the wading bird on the Librarian. You now have your three sticks.
Get the magnet from the High Energy Facility. Go to the far right of the Garden and use the magnet on the imp in the birdhouse. You should have a pair of imp sized boots.
Go into the left hand end of the Shades and then into the open door (Mrs Cake's Shop). Look at the Genie Bottle on the window sill and then double click on Mrs Cake to talk to her. The sequence for the conversation is Sarcasm, Question, Muse and then Talk. Ask about the bottle and then ask about ectoplasm.
To get your ectoplasm go to the fools guild and question the Fool. Pick up the brick from by the hole and use it on the fool. He should now haunt the brick.
Take the brick to the High Energy Facility and use it on the accelerator. This provides you with your ectoplasm which you take to Mrs Cake in the Shades. In return for the ectoplasm you get the Genie Bottle.
Go to Foul ole Ron and talk to him. Ask him about the boots. Put the imp boots in the bottle and then use the bottle on the smell. We now have a vile smell.
Go to the shop. Take the incense off the counter. Look at the candles on the shelf and then ask the old woman about candles. She sends us off to get beeswax.
Go and see Dibbler and be sarcastic to him. He'll give you a brochure about the Clickys. Go to the Troll's Head Pub in the shades and get the matches (if you haven't already got them) from the left end of the bar.
Go to Mrs Cake's and take the petticoat from the dummy at the left end of the shop. Then go to Gimlets and get the Chillies off the table. Now go to the University Garden and head for the left hand side of the knob. (!)
Question the bee keeper then, after Rincewind has walked off in disgust, go back and give the keeper the clicky brochure. When the keeper leaves you have the hives all to yourself.
Now use the chillies on the flowers, this makes the bees sweat. Use the petticoat on Rincewind and then light the incense using the matches. Use the smoking incense stick on the bees. When the bees are smoked out (man) double click the hive to get some dribbly wax. Take this wax and give it to the woman in the shop. We now have candles.
Now take them all to the Archchancellor in the Dining Room; give them to him, sit back and enjoy.
We need to find a way to get ourselves to XXXX where death is. Go to the Shades and question the Dead Collector. Go to the mortuary and talk to the Mortician - ask him about being dead.
Go and get the saw off the wall from behind Duck Man, go to Mrs Cakes and saw the arm off the dummy on the left of her shop.
Go to the Cemetery and get the pick. Now go to the fools guild and then go underground. Go to the right and then go up. Use the pick on the ice. When you have the ice make your way back to the Mortuary.
In the Mortuary take the mirror off the bench, use it on the bunsen burner
and then put it back on the bench. Double click the empty slab and Rincewind
climbs on. Now use the ice on Rincewind, then use the wooden arm on him. Then
talk to the Mortician who will test you for being dead. When he certifies you
take the ticket out and show it to the Dead Collector. We're now off to XXXX!
Top.
Go to Holywood, head to the right and get the weight hanging from the rope. Next get the sticker with ten on it off the mail box.
Go to Ankh and thence to the docks. Put the weight on the hook and stick the 10 sticker on the weight. Double click the weight and when it has smashed the wall pick the novelties up off the jetty.
Go to the far right of Holywood. Look at the trailer door then talk to the Troll - ask him about the key. He gives you the key, so unlock the door and go on through.
Talk to the Milk Maid and ask her to star in our clicky. Before she'll do it we need to get a diamond for her ring.....
Go to Djelibeybi and in to the market square. Try and take the candy rock and then talk to the rock seller. Ask about the candy rock. We need the rock that the women have taken so......
Go up from the rock seller, past Uri Djeller and round the back. Take the stake from the ground and make your way back to the Ankh and the University Garden.
Go to the Bird House at the far right of the Garden. Here you will find the Suffrajester. Put the stake in the compost and she will tie herself to it. Now you have her! Take her back to the stoning place in Djelibeybi and put her and the stake in the hole. (Sit back and enjoy the next bit.......don't touch that escape key!)
Now you have the candy rock. Take the rope from the stake and head back to Holywood.
Give the rock to the Troll. After he's hurt his tooth use the rope on him. You now have a diamond. Take this in to the Milk Maid. You have your Babe!
Go to Djelibeybi and then to the Camels. Talk to the salesman and ask him about the Camels. Next go to the market square and talk to Uri Djeller. Ask him about Jingles and he'll point out a new location on the map called Cartwheel.
Leave Djelibeybi and go to the hill. Talk to the middle skeleton, Bone Idle, and ask about Jingles. Use the knife on Bone Idle to cut all the skeletons down.
Go to Cartwheel and talk to S T Ungulant. Ask him about Jingles. Bugger! We need to find out WHY?
Go to XXXX (off the left hand side of the sea on the main map). Talk to Dibbjla and he'll give you a boomerang. Look at a basket and then talk to Dibbjla again. Ask about the baskets and he'll give one to you. Go far right and get back on the ship (note the ant nest as you go).
Go to Ankh and from the University dining room fill the picnic basket with food. Then go to the shades and get the pot from next to the Duck Man.
Go to the University Garden and collect all the croquet hoops. When you've got all of them go to the hives (on the left of the knob). wear the petticoat and then light another incense stick. Use the stick on the bees. Use the pot on the hive to collect some honey.
Head back to XXXX and go to the ant hill. Use the Picnic Basket on the ant hill. You've now got a basket full of ants.
Go to the Market Square at Djelibeybi and use the hoops on Uri Djeller - he straightens them. Go into the shop by the main gate and take the poster off the wall. Use these plans on the metal pieces to make a pyramid.
Go to Ankh and thence to the High Energy Facility at the University. Use the Picnic Basket on HEX. Use the honey pot on the basket. Use the pyramid on HEX. Now talk to Skazz and ask the question.
Now you have the answer so it's back to Cartwheel. Give the answer to Ungulant
in exchange for the Jingle.
Top.
Take everything to Dibbler at Holywood. (Go to the far right and up past the Troll and security barrier.).
Go to make up, which is just to the left of the Piano. After a bit of non interactive dialogue we find we need a picture of the Elven Queen. Before we set out go back into makeup and talk to the girl. She tells us to talk to a Witch.
Before we leave Holywood get the camera from behind the apparatus on the table. Next look at the Imp on the water cooler then talk to the trainer. Ask him for the Imp.
Use the boomerang on the paint by the three Imps. Now use the painted boomerang on the imp in the scenery. When he comes back, put him in the camera.
Go to the Mortuary in Ankh. Talk to Casanunda and he'll leave. Now talk to Granny and ask about Elves. Granny gives us another location on the map, a Forest. Go to the Forest and then go through the Stones. Go up to the Castle. We get booted out so let's go see Granny again. Ask Granny about the Queen's pets.
Go to Mrs Cake's and get the scissors from the far left of the shop. Now go to the fool's guild and get the hooter off the floor. Now back to Holywood and a visit to the costumer. She's in the Castle just as you go into Holywood. Look at the Horse Suit and then talk to the Dwarf. Ask about the suit - we need some jewelry.
Go back to the main map and then head for the Pyramid. Use the scissors on the bandage and then use the bandage on the wooden arm. Also take the pot from the foot of the coffin.
Leave the Pyramid and go to the Oasis. Swap the wooden arm for the rotten arm and then go back to Holywood.
Double click the rotten arm to get the ring off and then take this to the Dwarf in Costumes. Now we have the Horse Suit. Now make it into a Unicorn Suit by using the glue on the hooter and then using the hooter on the suit.
It's a two man horse so we need a second person. Go to Ankh and then the University Dining Room. Talk to the Librarian and tell him about the suit. Now use him on the suit.
Go to the forest. Make sure the Camera is in Rincewind's inventory. Now select the Unicorn / Librarian and double click the stones to go through. When through, use the suit on Rincewind and we're off to the Castle. When in the Castle use the Camera on the Queen (don't look at her yourself). Once the pictures are in our grasp it's time to leave.
Go back to Holywood and give the film to the Makeup girl. Put the leftover pictures in the luggage and go and talk to Dibbler again to start filming.
Go to Mrs Cake's in Ankh and take the ironing board out of the closet at the left of her shop. Leave the shop and knock on the door over the street using your death certificate. When the talking stops open the closet door and talk to the sheep. Ask it about being a Stuntman.
We need to prove the sheep is from abroad so let's go to XXXX. On the beach cut the legs off the ironing board using the saw. Now put glue on the board and then use the board on the surf (keep trying until you catch a wave).
Take pictures of the cave paintings (the camera is probably still in Rincewind's inventory). Go back to the meeting of the dead in Ankh and give the pictures to the sheep in the closet. Now we can finish filming.
Take reel off projector and put it on the device. Use the leftover Elf Queen footage on the device. Now put the film back on the projector.
Go to the house and open the door. Go into the kitchen on the left of the corridor, Rincewind's right. (A bit weird to describe this one, it's a funny perspective!) You'll know you're there because you'll talk to Albert. Albert tells us we need a Robe, some Horsemanship, a Voice and a Scythe.
Go back into the hall and take the left hand curtain on the far wall (there's only one curtain you can take anyway). Go upstairs and into Death's Study (bottom right of upper landing!). Come to the end of the Study and take the ink off the desk.
Go out to the garden (on the right of the Stables) and put the ink in the pond. Now put the curtain in the pond. We have a Robe. Take it and show it to Albert in the Kitchen.
Go upstairs to Death's Study and pull the cord over the desk.
Go to the Kitchen and take the bowl of sugar off the table.. Go out to the stable and give the sugar to Binky. Put some glue on the saddle and then put the saddle on Binky. Get on Binky. You can now ride!
Take the rope from the Stable. Go to the Kitchen and open the pot bellied stove. Go back outside and stand in front of the house.
Use the rope on the boomerang, then use the boomerang on the chimney. Double click on the chimney and when you're up there double click again.
You can now use the voice. Get down off that roof before you hurt yourself!
Go to the garden and look at the toy cart. Talk to Susan and ask about the cart. She wants Rincewind's biography so go into the house and then into the Library (opposite the Kitchen). Take Rincewind's Biography and go and give it to Susan.
Susan wants a pictorial biography so go back to the house and go upstairs and to the left this time. Take the Rabbit off the bed and the ball of string off the dressing table.
Go to the Kitchen and get the oily rag from above the stove. Now go to the hives in the Garden.
Open the rabbit by double clicking it. Use the Pyjamas on Rincewind. Set fire to the rag using the matches and then use the smoking cloth on the bees. Double click the hive to get some wax out.
Use the string on the wax to make a candle. Now go to the front door and look under the mat (double click it). Take the key to the Library and use it to open the alcove door. Light the candle and go into the alcove. Use the candle on the alcove.
Take the single tablet and go out and give it to Susan in the Garden. She gives you the Cart.
Go back to the house and take the Scythe from the Umbrella rack behind the door. Take the Scythe and show it to (an unimpressed) Albert in the Kitchen.
Go out to the corn field. Use the Scythe on the Cart then use the Cart on the field of corn. Now go back to see Albert.
Go to the Beehives in the Garden. Use the Pyjamas on Rincewind and use the smoking rag on the bees (if it's not smoking, why not?). Use the Sugar Pot on the hive to get some honey.
Take the fishing rod from the gnome by the pool and make your way to the far right of the Garden. Use the pot on the rod and then use the rod on the dots in the pit.
Take the pot with the Ant Souls in it to Albert and show it to him.
Go to Djelibeybi and wait. A man will arrive in due course. When the Man goes into the City take the canteen out of the saddlebags on his Camel and replace it with the rotten arm from the luggage.
When he leaves the Vultures follow him and lead you to the Fountain of Youth.
Go to Bonestock and get the cork off Death's hat.
Go to the Fountain of Youth and fill the canteen with water. Put the cork in the Fountain and then fill Death's Life Timer with sand.
Sit back and wait for the Epilogue.
Chris Forman has found a probable bug in the Dos version at this part of the game. Here's his explanation of the problem and his solution to it.
Look at the Tower then look at the Raven. Talk to Dibbler and then ask him about Bladders.
Use the Bladders on the Canteen to fill them with water. Put the Bladders into Rincewinds inventory.
Look at the Broom and then talk to Granny. Ask her about the Broom then ask her about the Raven.
Take the Broom and use it on the Tower.
Chris Forman has found a probable bug in the Dos version at this part of the game. Here's his explanation of the problem and his solution to it.
Chris writes:-
Thanks for your reply, I think the problem is with the DOS version. When Rincewind enters Djelibeybi in Act IV he ties up the camel and when he leaves he unties it, but the camel is NOT present on the map screen. The Fountain of Youth is visible on the map but I just can't get there.
And then:
I managed to find a work round for the camel problem! I had to go back to the end of Act II, to where Rincewind heads off to find the stunt double. Originally I had gone straight to the Fresh Start Club and the sheep in the closet as I knew I had everything I needed (the clues you get when you look at items in the inventory were a little too explicit). This time I did a little travelling - to Djelibeybi and back just to remind the program that I did have a camel. Then a quick whizz through the rest of Act II and Act III and voila I still had a camel when I reached Act IV. You might want to include this in your solution, so others can avoid my fate.
Thanks for that, Chris.
The Discworld is a Registered Trademark of Terry Pratchett. Discworld II is copyright © Perfect Entertainment Limited.
In no way is this document intended as a breach of copyright, nor a misuse of trademarked Characters or settings. It is published as a guide, free of charge, for any struggling gamers out there. I hope it is taken in the spirit in which it is intended.
As I said at the top. This is one solution to the game, there may be other ways of frying the same fish! If you find any part of this document hard to follow or, indeed, wrong then let me know. It's very late now and I want to go to bed. ;)
Last alteration to this page: June 17, 2002 .